![]() "HorizonZeroDawn.exe"+116EC28: CC - int 3 "HorizonZeroDawn.exe"+116EC1F: CC - int 3 "HorizonZeroDawn.exe"+116EC1E: CC - int 3 "HorizonZeroDawn.exe"+116EC1D: CC - int 3 "HorizonZeroDawn.exe"+116EC1C: CC - int 3 "HorizonZeroDawn.exe"+116EC1B: CC - int 3 "HorizonZeroDawn.exe"+116EC1A: CC - int 3 "HorizonZeroDawn.exe"+116EC19: CC - int 3 "HorizonZeroDawn.exe"+116EC18: CC - int 3 "HorizonZeroDawn.exe"+116EC17: CC - int 3 "HorizonZeroDawn.exe"+116EC16: CC - int 3 ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+116EC20 "Activate "New Game+" for current save-game"įlips 0x1 byte in GameModule for IsNewGamePlusĭefine(address,"HorizonZeroDawn.exe"+116EC20)Īlloc(newmem,$1000,"HorizonZeroDawn.exe"+116EC20) Could probably do it, but what's the point when you can turn your save-game into an NG+ anyway?.Ģ) Copy and paste this in your CE main window: ![]() What I can tell you is I can't change the Difficulty setting in Settings/General menu, which something they tell you at main menu:Īs far as activating NEW GAME+ at main menu, I dunno. I won't respond to questions like "but are the features of NG+ really enabled?" - simply put, I don't know or care. All I did was to activate NG+ for your savegame. Click CONTINUE to load the game and you will see "New Game+" at top right when loading. once you are in-game, press E at a bonfire and exit to main menu. Hope you see in top-right the "New Game+" string So there's no need to set a breakpoint at the prologue of the function "HorizonZeroDawn.exe+116DC08" is a part of, because this works already. HorizonZeroDawn.exe+116EC20 - 0FB6 81 780A0000 - movzx eax,byte ptr <-Ĭhanging the byte to 1 as the game loads, this happens: HorizonZeroDawn.exe+11EC073 - E8 A82BF8FF - call HorizonZeroDawn.exe+116EC20 <. HorizonZeroDawn.exe+11EC071 - 74 48 - je HorizonZeroDawn.exe+11EC0BB ![]() HorizonZeroDawn.exe+11EC06E - 48 85 C9 - test rcx,rcx HorizonZeroDawn.exe+11EC045 - 57 - push rdi Inventory limits when you load the game again you lost the itens you have acquired after use more than the limitĬode: Select all HorizonZeroDawn.exe+11EC040 - 48 89 5C 24 08 - mov ,rbx I'm probably done with table for a while, need to play the game a bit V0.7: changed logic of Unlimited Ammo, (side effect now is you get one extra scrap per trade) V0.6: updated pointers for arrows (see image for alternates if they don't work) V0.5: added pointers for arrows, bow slow time, temporary max hp, temporary inventory limits Use pointer to freeze player hp, if it doesn't work try another V0.4: removed AOB to find hp, that location was shared with enemies and not safe to freeze (hp bar glitch). V0.3: just realized you can upgrade quiver, so now setting 99 arrows with "Unlimited Ammo" script to prevent waste ![]() "Freecraft/freebuy" - conflicts with ammo usage, deactivate when done using for upgrade/buy."Inventory Limits" - resets on game reload."Unlimited Ammo + Rapid fire + Multishot" - IS VERY CHEATY, USE ONLY IF YOU WANT TO NUKE ROBOTS."Unlimited Ammo" - side effect= gives you one extra scrap per trade.Freecraft/freebuy (adds spent materials back) ( DEACTIVATE WHEN DONE BUYING/CRAFTING).
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